AI Insights · Timothy · July 2022
Top 5 PVP Games Performance in Lithuania, Q2 2022
In Q2 2022, the top PVP games in Lithuania showed varied trends in downloads, revenue, and active user metrics, with some games seeing significant fluctuations.
During the second quarter of 2022, the top five PVP games in Lithuania displayed diverse performance trends across downloads, revenue, and active user metrics. Below is a detailed breakdown of each game's performance.
Coin Master from Moon Active saw weekly revenue fluctuating between $11K and $17K. The peak revenue was around $17K in mid-April, while the lowest was approximately $12K in the third week of June. Weekly downloads showed a downward trend, starting at around 1.5K and dropping to below 1K by the end of June. Active users initially increased, peaking at 31.6K in mid-April, but then gradually declined to approximately 23K by the end of the quarter.
Roblox by Roblox Corporation experienced fluctuating weekly revenue, peaking at nearly $11K in mid-April and dropping to around $8K by the end of June. Weekly downloads saw a steady decline from about 2.6K to 2K by early June, with a slight recovery to 2.6K towards the end of the quarter. Active users remained relatively stable, ranging from 138K to 161K, with a noticeable increase towards the end of the quarter.
PUBG MOBILE from Tencent Mobile International Limited showed a mixed trend in weekly revenue, reaching its highest at $8.2K in mid-May and its lowest at around $5.1K by the end of June. Downloads fluctuated slightly, with numbers ranging from 700 to 1.1K throughout the quarter. The active user count showed some volatility, peaking at approximately 43.6K in mid-April and then experiencing a slight decline to around 38K by the end of June.
Empires & Puzzles: Match 3 RPG by Small Giant Games had weekly revenue peaking at $5.9K at the end of May, with the lowest point being $2.5K in early May. Weekly downloads remained relatively stable, ranging between 300 and 380. Active users also stayed consistent, hovering around the 4.4K mark throughout the quarter.
Brawl Stars from Supercell saw its weekly revenue peak at around $6.9K at the beginning of May, with a low of approximately $2.2K in late May. Downloads showed an overall decline from 1.6K to about 1.2K, with a slight uptick to 1.6K by the end of June. Active users experienced fluctuations, starting at about 124K, peaking at 141.5K in early May, and then stabilizing around 127K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.